package com.real8.romemp.client;

public class GameConstants {
	public static final int DELAY_6030 = 25 * 2;
	public static final int DELAY_6020 = 475 * 2 + DELAY_6030;
	public static final int DELAY_6010 = 500 * 2 + DELAY_6020;
	public static final int DELAY_6000 = 1000 * 2 + DELAY_6010;
}
